RECENT POSTS
Loom: a generative music platform
11/14/2011 — generative music · Loom

Jacquard Loom. Photo: Frank da Cruz, via Columbia Univ. Computing History
Over the past year of generative music experiments in performances and installations, I’ve been chipping away at a homebrew, Ruby-based platform for Ableton Live which I call Loom—named for the textile pattern-generating ancestor of the computer. In hopes of getting more ears on it, I’ve recently distilled it all down to a lean and modular (albeit very alpha) core, and published the source on GitHub, where you’ll also find a slightly more technical introduction than the pontificating, hyperlinking, and screencasting below.
Divining Rod
08/24/2011 — generative music · robotics · sound installation · Work
Sound installation for brass slide on guitar strings with computer processing; activated by Arduino, servo, found wood, and a lot of fishing wire.
Shown at the Wave Cave at CalArts, spring 2011.
SoundAffects: generative music on the streets
08/11/2011 — generative music · sound installation · Loom
Last spring I was approached by the always-awesome Tellart to consult on a fairly unique generative music street installation, to be deployed in lower Manhattan for Parsons The New School for Design. There was going to be a long wall on 5th Ave rigged with cameras and sensors of all sorts, data visualization on the website, and a 24/7 streaming soundtrack. The only question was: what will it sound like?
UPDATE: new, official video from mono!
Triple Canopy redesign / Horizonize
01/16/2011 — dynamic layout · Horizonize · Work
Last fall, Triple Canopy released a fairly massive redesign, including a ground-up rewrite of our familiar side-scrolling layout system.

Screenshot from the beautifully-illustrated “To Have Is to Owe”, from issue 10.
Tube Amp
09/05/2010 — robotics · sound installation · Work
For last April’s 2-Headed Beast festival at CalArts, I pulled together an ambient sound installation using some simple robotics and some shall we say artisanal woodworking. Until I get around to editing the HD footage, here’s the lo-fi video doc from my point & shoot.

Water is pumped through the tubing against the metal resonators, where contact mics catch the sound for amplification through the amp; meanwhile, a motor randomly and gingerly plucks two guitar strings, also amplified.