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	<title>Adam Florin</title>
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	<link>http://adamflorin.com</link>
	<description>I write music and software to create media experiences in design and the arts.</description>
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		<title>Deep Browsing &amp; Spatial Narrative</title>
		<link>http://adamflorin.com/work/deep-browsing-spatial-narrative</link>
		<comments>http://adamflorin.com/work/deep-browsing-spatial-narrative#comments</comments>
		<pubDate>Tue, 19 Jan 2010 06:45:04 +0000</pubDate>
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		<description><![CDATA[This prototype arose from a desire to spatially visualize web browsing history, i.e. the reader&#8217;s personal narrative through a vast and variegated information-space. &#8220;Deep browsing&#8221; to me refers to the semi-targeted but easily distractible reading habits of most search-and-click web reading/research experiences. Modern browsers try to furnish some kind of &#8216;breadcrumb trail&#8217; using a combination [...]]]></description>
			<content:encoded><![CDATA[<p>This prototype arose from a desire to spatially visualize web browsing history, i.e. the reader&#8217;s personal narrative through a vast and variegated information-space. &#8220;Deep browsing&#8221; to me refers to the semi-targeted but easily distractible reading habits of most search-and-click web reading/research experiences. Modern browsers try to furnish some kind of &#8216;breadcrumb trail&#8217; using a combination of windows, tabs, and bookmarks (plus some novel features like Safari&#8217;s &#8216;Snapback&#8217;), but you still need to hold a considerable abstract model in your head to retrace your steps.</p>
<p>It seems like browsers could afford a much richer visual experience. I looked to a proven technology from antiquity for a metaphor: the codex book. The book, like the scroll before it, works because you trace a linear path through information, with the past/read information on one side, and the future/unread information on the other.</p>
<p><a href="http://adamflorin.com/wp-content/uploads/2010/01/deep_browsing_450_ii.jpg"><img src="http://adamflorin.com/wp-content/uploads/2010/01/deep_browsing_450_ii.jpg" alt="" title="Deep browsing: metaphor" width="450" height="326" class="alignnone size-full wp-image-62" /></a></p>
<p>I ran with that in a quick prototype (built in jQuery) with zazzy animations for the reader&#8217;s progress through information. (I didn&#8217;t hang onto any romanticized page-turning metaphor like we did with <a href="http://canopycanopycanopy.com">Triple Canopy</a>; instead, I wanted to keep multiple documents, or at least excerpts from each, visible in a single glance. The more useful context, the better!) In this video demo, footnotes &#038; external links appear consistently in the right column with contextualizing text; the reader clicks a few, then navigates back to a previously-read text by clicking on it in the left column, where it has been shifted.</p>
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<p>This way, each link click wouldn&#8217;t just wheat-paste over your reading context, but reinforce the greater context of your reading narrative in a unified, designed way. At any moment, you have deeper visibility into what you&#8217;ve read (how you got here) and what further related content exists (where you might go). Although we can, practically speaking, only read one document at a time, I think our spatial memory is capable of holding onto a lot more—and our graphics cards are certainly up to it!</p>
<p><small>This prototype was prepared as part of a unique presentation last month to Scott Sassa and Neeraj Khemlani at the Hearst Corporation, through <a href="http://www.lsd-studio.net/">Louise Sandhaus</a>&#8216; class <i>Mutant Design: The Future of Publications</i>. Many thanks to all of them for enabling this work. The <a href="http://adamflorin.com/xfer/futurepub/Florin_deepreading091211.pdf"> full PDF of my presentation</a> is available, although I&#8217;ve changed some of the wording &#038; thinking since I wrote it.</small></p>
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		<title>Music Loom</title>
		<link>http://adamflorin.com/work/music-loom</link>
		<comments>http://adamflorin.com/work/music-loom#comments</comments>
		<pubDate>Mon, 11 Jan 2010 05:59:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>

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		<description><![CDATA[Music Loom was designed as a parlor game for musicians but functions just as well as a framework for improvisation. It involves the (synesthetic) interpretation of visual motifs (&#8216;texture cards&#8217;) into musical ones, which are then recursively imitated. The instructions provide a practical overview:
 DOWNLOAD INSTRUCTIONS PDF
These four recordings come from a run-through in Sara [...]]]></description>
			<content:encoded><![CDATA[<p><em>Music Loom</em> was designed as a parlor game for musicians but functions just as well as a framework for improvisation. It involves the (synesthetic) interpretation of visual motifs (&#8216;texture cards&#8217;) into musical ones, which are then recursively imitated. The instructions provide a practical overview:</p>
<p><a href="http://adamflorin.com/wp-content/uploads/2009/12/music_loom.pdf"><img src="http://adamflorin.com/wp-content/uploads/2009/12/musicloom_instructions.gif" alt="" title="musicloom_instructions" width="450" height="100" class="alignnone size-full wp-image-36" /></a> <a href="http://adamflorin.com/wp-content/uploads/2009/12/music_loom.pdf" class="small">DOWNLOAD INSTRUCTIONS PDF</a></p>
<p>These four recordings come from a run-through in Sara Roberts&#8217; <em>Media Theory</em> class, for which the piece was written. Our haphazard 12-piece ensemble was: guitar, banjo, violin, viola, double bass, 2 sopranos, shakuhachi, laptop, melodica, piano, percussion. Each recording began with the (randomly-selected) &#8216;texture card&#8217; pictured.</p>
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<p>This is definitely a take-home game. You can use texture cards like the ones I prepared above or create/google your own. If you do get a group together to play, please share the recordings!!</p>
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